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Dragon's Lair in Antigravity: when you build your own dungeon in an evening
Another programming exercise in Antigravity: a custom Dragon's Lair-style role-playing game, a step-by-step dungeon, a party, a dungeon map, a mobile version, and a Doom mode with smooth 3D movement.
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Golden Ax II in ten minutes: reverse engineering as a programming warm-up
Before I went to bed, I challenged myself: can I reverse-engineer a Golden Ax II-style playable demo in fifteen minutes? The result came in ten.
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Snake AI Extreme Edition: a snake that is not guided by chance
The new Antigravity agent wrote a simple autonomous game for me in 16 seconds on my first try. It looks like a neon neural network from the retro future, but under the hood runs honest algorithms: BFS, tail chasing and flood fill.
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