CORE WAR: WOLVES AND RAVENS, 10 OCTOBER 2026
Final validation added 11 October 2026. Article: https://www.alphai.cz/en/blog/2026-10-10-core-war-vlci-a-krkavci

This is a results and source-code bundle, NOT a complete runnable replication environment.
It does not contain the reference roster, assembler or engines.

SCORING: (3*wins + draws) / games * 100. Maximum 300, not a win percentage.
Rules: custom JavaScript implementation of ICWS94nop; core 8000; process limit 8000;
round limit 80000; maximum warrior length 100; both first-move orders.

reference-tournament.json: original full 26-warrior round robin, seed 6101003,
50 positions x both orders, 32500 unique games, 2500 per warrior.
submission-summary.json / submission-results.json: three newcomers against 26
references and each other, seed 20261011, 50 positions x both orders,
8100 unique games, 2800 per newcomer. NOT a full 29-warrior round robin.
validation-log.txt: separate optimized-engine run, seed 161803, 1000 positions
x both orders against each of 26 reference opponents, 52000 per tested program.
audited-results.json: those per-opponent results, raw 26-opponent means, and the
common-25 comparison. Exclude opponent ID 'kompas' for ALL five programs to avoid
including a self-match only for the baseline Kompas. Each remaining sample has
50000 games. common-25-ranking.csv contains the corresponding W/D/L aggregates.
The program code was frozen before the validation run; the reference opponents
were known during development. Fresh starting positions are not unseen strategies.
No confidence intervals or formal statistical significance claims are provided.

Sources and attribution remain in the .red files:
Wolf Raven: parameter-tuned King Cobra by inversed.
Lone Wolf: Scanny Boy (David van Dam) -> Kompas (Codex) -> instruction changes (Claude Code).
Raven Scout: CLRSRC (Stefan Kammann and Forge-AI), descended from Eternal Exile (inversed).
No ownership of the historical base designs is claimed.
